Wednesday, April 14, 2010

Highly positive Sonic Unleashed preview ...

[url=http://wii.gamespy.com/wii/sonic-unleashed/901186p1.html]http://wii.gamespy.com/wii/sonic-unleashed/901186p1.html[/url]



IGN posted an incredibly negative assessment of this game yesterday, saying that the frame rate made the game unplayable. GameSpy seems to disagree:

''Sonic Unleashed, which we had the opportunity to put our hands on at the Games Convention in Leipzig, looks like a good game. Sonic fans might finally be seeing a light at the end of the tunnel.''



''Two styles of gameplay; pretty good visuals with many special effects; controls work very well.''



''Still some [b][i][u]little[/b][/i][/u] problems with the framerate.''



''Our favorite hedgehog will be able to grind rails, as usual, and to quickly interact with the environment while he runs towards the end of the level. We saw him speeding on water and jumping on rotating platforms, and also triggering some ''quick timer events'' while running or sliding. For example, you'll be asked to quickly push some buttons in time to avoid obstacles while running, or to choose the right rail to slide on (in a very similar way to some of the craziest levels in Rayman 3).''



''Sonic the werehog can't rely on his usual speed anymore, but he can fight against hordes of enemies thanks to his super strength and to arms that can now stretch in order to grab ledges, avoid dangerous falls, or reach higher platforms. Of course, you can also use your stretchable arms to grab and smash enemies with great satisfaction.''



''The gameplay in the night is very different from what we are used to seeing in a Sonic game. The control system changes from the day, and the gameplay feels like a combination of Ratchet %26 Clank and Dynasty Warrior. You will have to explore, smash objects and bash enemies with nice combos to proceed.''



''The visuals are nice and crisp, with sweet effects, and the new Hedgehog Engine does its work just fine in bringing Sonic to life on PS3 and Xbox 360. The game will come also out on Wii, with the same engine but lesser graphics.''



''Graphics are good, controls are perfect, but the framerate needs some more adjustment. During the daytime levels we played in Leipzig it sometimes fell. Still, we're pretty sure that Sega will finally give us a good Sonic game again''



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I'm thinking that IGN is wrong and GameSpy is right for one single reason: IGN thinks the game is supposed to be running at 60FPS, when 30FPS has been the stated goal from the start. [url=http://gamevideos.1up.com/video/id/20914]This video shows[/url] minimal, if any frame rate issues. Also, more Wii screens:

[img]http://www.wiids.nl/files/SonicWAWii19.jpg[/img]

[img]http://www.wiids.nl/files/SonicWAWii16.jpg[/img]Highly positive Sonic Unleashed preview ...
where can we find ign's assessment?Highly positive Sonic Unleashed preview ...
[QUOTE=''nomadph'']where can we find ign's assessment?[/QUOTE]

[url=http://uk.xbox360.ign.com/articles/900/900897p1.html]Right here[/url].
the video link you posted isn't wii video...
[QUOTE=''nomadph'']the video link you posted isn't wii video...[/QUOTE]

There aren't any Wii videos yet.
[QUOTE=''famicommander''][QUOTE=''nomadph'']where can we find ign's assessment?[/QUOTE] [url=http://uk.xbox360.ign.com/articles/900/900897p1.html]Right here[/url].[/QUOTE]dude, that's ign's assessment of xbox360's sonic unleashed...another team is developing for the wii...
[QUOTE=''nomadph''][QUOTE=''famicommander''][QUOTE=''nomadph'']where can we find ign's assessment?[/QUOTE] [url=http://uk.xbox360.ign.com/articles/900/900897p1.html]Right here[/url].[/QUOTE]dude, that's ign's assessment of xbox360's sonic unleashed...another team is developing for the wii... [/QUOTE]

No, Sonic Team is in charge of both games. Dimps is doing the day time stage design for the Wii version, and nothing more. Sonic Team is still doing all of the night time levels, as well as the game engine and the actual programming.
Is there any reason this would be better on Wii rather than 360? Not flaming, just curious.
anyway, thanks for the gamespy link :) I personally am excited for this game :) here're more sonic unleashed for wii screens from ign:
[QUOTE=''famicommander''][QUOTE=''nomadph''][QUOTE=''famicommander''][QUOTE=''nomadph'']where can we find ign's assessment?[/QUOTE] [url=http://uk.xbox360.ign.com/articles/900/900897p1.html]Right here[/url].[/QUOTE]dude, that's ign's assessment of xbox360's sonic unleashed...another team is developing for the wii... [/QUOTE] No, Sonic Team is in charge of both games. Dimps is doing the day time stage design for the Wii version, and nothing more. Sonic Team is still doing all of the night time levels, as well as the game engine and the actual programming.[/QUOTE] what i meant was, that link you posted, it's xbox360 sonic unleashed assessment...not wii...so you can't say that the same problem (frame rate) is happening on the wii also...just saying :)
[QUOTE=''locopatho'']Is there any reason this would be better on Wii rather than 360? Not flaming, just curious.[/QUOTE] Both are basically going to be the same, as TC said, the Wii version will have some different daytime levels
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