Monday, April 12, 2010

Has Nintendo abandoned us? A hard-core a ...

Prompted by more [URL=http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26544249]complaints[/URL] recently as well as an [URL=http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26536737]attempt to squelch them[/URL] by comparing Nintendo titles on Wii to those on past consoles, I have decided to post this more in depth comparison of the GameCube and Wii, all with the purpose of answering the question: is Nintendo abandoning us, the gamers?Technical information: All data is compiled from GameRankings, and average scores refer to metascores in their databank. ''Good titles'' are defined as those with averages that are equal to or greater than 75% (%26ge;75%). ''Not good titles'' are defined as those with averages that are under 75%. ''Nintendo titles'' are defined as games that Nintendo has developed and/or published. ''New Nintendo franchises'' are defined as those that appeared for the first time in North America or Europe (Japan-only releases are not included in the numbers presented.)Because the GameCube and Wii were launched within one day of each other (separated by five years though, of course) in North America, it's perfect for making a year-by-year comparison.Table 1. A comparison of the GC and Wii in their first, second, and third years on the market. Total number of reviewed titles, the number of good titles, the percent of good titles among all titles, the number of Nintendo titles, the number of good Nintendo titles, and the percent of good Nintendo titles among all Nintendo titles are shown for each year. While the Wii has consistently had more games available for it than the GC in each corresponding year of release, the quality of the library (see ''good titles as % of total'') each year has consistently been much lower, the number of North American and European Nintendo titles has been nearly the same in all but one year (Nintendo only published one more title on Wii than on GC each corresponding year of release except second year), the number of North American and European Nintendo titles in proportion to third party titles has been lower every year except second year, and the quality of Nintendo's library (see ''good Ninty titles as % of total Ninty'') has either tied the GC (in first year) or been lower than the GC (in second and third year.)Graphical representations of these three comparisons follow.Graph 1. A diagram illustrating the good titles (in green) as a percent of total titles released in year 1, 2, and 3 for GC and Wii. For every corresponding year of release, the GC had more good games as a percent of total, indicated by longer green bars, than the Wii. This means that the quality of each corresponding year's new releases was higher on GC than on Wii.Graph 2. A diagram illustrating the Nintendo titles (in blue) as a percent of total titles released in year 1, 2, and 3 for GC and Wii. In two of the first three corresponding years of release (years 1 and 3) the GC had more Nintendo titles as a percent of total, indicated by longer blue bars, than the Wii. This means that, in proportion to the success of the console as indicated by third party support, Nintendo provided more support to the GC than it is currently providing for Wii.Graph 3. A diagram illustrating the good Nintendo titles (in green) as a percent of total Nintendo titles released in year 1, 2, and 3 for GC and Wii. For every corresponding year of release, the number of good Nintendo titles as a percent of total has either been the same (in year 1) or been lower, indicated by shorter green bars, on Wii than on the GC (in year 2 and 3.) This means that the quality of each corresponding year's new Nintendo releases was higher on GC than on Wii in all but the first year of release, when they tied. The gap between the quality of Nintendo titles on the GC and on the Wii widens dramatically over the course of three years.But that's not all that is interesting to compare...Table 2. A comparison of Nintendo titles for GC and Wii in their first, second, and third years on the market. The franchise names that were new or continued for each year on each console are shown. Titles in small italics are coming out by the end of 2008. Titles followed by a superscript ''JP'' were released in Japan only and are not counted towards totals in Table 1. Every year, GC had more new Nintendo franchises than Wii. Only in Year 2 did the Wii have more continued Nintendo franchises than the GC.What's interesting to note is exactly what these franchises were. The GC era introduced us to the universes of Pikmin, Eternal Darkness, and Animal Crossing, to name a few. The Wii era introduced us to Wii Sports, Crossbow Training, and Endless Ocean, to name all. Looking at the lists of new franchises introduced each corresponding year, you can see that while the GC brought new IP in the form of core games for gamers, the Wii has only brought us casual titles and mini-games. Endless Ocean doesn't present the kind of challenge that Pikmin did, and Wii Sports won't absorb you like Eternal Darkness did.It's fair to say that in the Wii era, Nintendo has been and continues to focus its research and development exclusively on the casual market. It's also fair to say that Nintendo hasn't been and continues not to focus as much on R%26D (of new franchises) as it did last generation.So in conclusion, has Nintendo abandoned us, the gamers? While surely there's a bit of hyperbole to that complaint (Nintendo is still continuing some of its popular franchises from the past) it is certainly not without truth. R%26D is focused on the casual market so we're not seeing new titles of the caliber that we saw on GC, the quality of Nintendo's releases was higher on the GC in all but the first year of release, Nintendo generally provided more support to the GC than it is to the Wii, and overall, the quality of new releases was higher on GC than on Wii in each corresponding year. It is perfectly valid to be disappointed with the Wii and be worried about the implications this has for gamers. All we know of Nintendo's 2009 lineup is that we'll see Wii Sports Resort. I wonder if Nintendo will ever again come out with new IP that aren't a mini-games, casual titles, or gimmicks with peripherals.(EDIT 08/21/08: Wii Play/Chess/Fit/Music/Sports are the Wii Series rather than each being new franchises; removed JP-only Puzzle Collection and Giftpia from GC Year 3 data; removed VC re-release F-Zero X from Wii Year 2 data. All data and graphs altered to reflect these changes. Graphical trends remain unchanged.)Has Nintendo abandoned us? A hard-core a ...
Let me ask you something. Do you only buy Nintendo games? If yes, your topic means nothing. Seriously, there's more Core 3rd party games this year. I buy 3rd party games and I bought more 3rd party games than 1st party on all my Nintendo consoles except the N64. Has Nintendo abandoned us? A hard-core a ...
Look at my sig.In any case, it does mean something regardless. It answers the common complaint. And if we're going to be relying on third party titles to save us, as I take it you mean by your post, then we're in serious trouble, seeing how poor the quality of third party titles are overall.
At first I thought this was another attempt at proving why the Wii is doing so much better... Then I read all the charts and your conclusion and it makes sense.



The short of it though, like all statistics, you can bend them any way you want. This is how marketting and accounting get along. Accounting provides numbers, marketing skews them appropriately.



For me personnally, the Wii is failing to impress these days. And suggestions people give proving my opinion as BS have not proved otherwise. That is why I own another console. The end.
while i think arguements on both sides tend to over simplify the issue the point i would like to bring up is that nintendo is only one developer, this year we already had mario kart and super smash bros, if it were any other developer we would have been content with two amazing title in a year nintendo has encountered the problem every guy does on valentines day when buying gifts if you keep raising the bar you will eventually fail to meet it, i think we should let them slide on this year and just conside wii music miyamoto's mid-life crisis, everyone get's one
[QUOTE=''jomaster007'']while i think arguements on both sides tend to over simplify the issue the point i would like to bring up is that nintendo is only one developer, this year we already had mario kart and super smash bros, if it were any other developer we would have been content with two amazing title in a year nintendo has encountered the problem every guy does on valentines day when buying gifts if you keep raising the bar you will eventually fail to meet it, i think we should let them slide on this year and just conside wii music miyamoto's mid-life crisis, everyone get's one[/QUOTE]I think you're missing the point of the thread.But if you want to go that route, note that Nintendo has 4 more titles set for 2008. Zoo Games has 18, Electronic Arts has 12, Majesco has 9, Activision has 5, and so does Disney Interactive - and that's only counting their Wii titles. Each year except year 2, Nintendo has released fewer games on Wii than they did in the corresponding year on GC.
From the sounds of it more 3rd party developers are making games for the Wii. This is partly due to the fact that the Wii has the most consoles in circulation as of a few days ago. Also if I remember correctly Nintendo has been working very hard to get more 3rd party developers better tools to help them create better games that aren't just a port from another system. That said I feel that Nintendo has upped its game and in the next year or two we will begin to see some more great things coming from Nintendo and 3rd party devs.
Industry pundits seem to be a little worried about Wii's lack of keeping 3rd party devs in the loop, as well. Introducing new hardware at E3 was apparently news to a lot of devs, which doesn't seem like proper protocol for embracing 3rd parties. To me, it seems like Wii has come out of the gate very well, and the hype is still selling units as fast as they come out. I have nothing against Nintendo, and nothing against people who love their Wiis, I just haven't been able to get into any of the games. The last Nintendo game I bought was Twilight Princess for my Gamecube, and so far (and looking to the future), I'm pretty content with that.
[QUOTE=''clicketyclick''] 2008. In years 1 and 2, GC had more new Nintendo franchises than Wii.What's interesting to note is exactly what these franchises were. The GC era introduced us to the universes of Pikmin, Eternal Darkness, and Animal Crossing, to name a few. The Wii era introduced us to Wii Sports/Play/Fit/Chess/Music. Looking at the lists of new franchises introduced each corresponding year, you can see that while the GC brought new IP in the form of core games for gamers, the Wii has only brought us casual titles and mini-games. Endless Ocean doesn't present the kind of challenge that Pikmin did, and Wii Play won't absorb you like Eternal Darkness did. It's fair to say that in the Wii era, Nintendo has been and continues to focus its research and development exclusively on the casual market.So in conclusion, has Nintendo abandoned us, the gamers? While surely there's a bit of hyperbole to that complaint (Nintendo is still continuing some of its popular franchises from the past) it is certainly not without truth. R%26D is focused on the casual market so we're not seeing new titles of the caliber that we saw on GC, the quality of Nintendo's releases was higher on the GC in all but the first year of release, Nintendo provided more support to the GC than it is to the Wii, and overall, the quality of new releases was higher on GC than on Wii in each corresponding year. It is perfectly valid to be disappointed with the Wii and be worried about the implications this has for gamers. All we know of Nintendo's 2009 lineup is that we'll see Wii Sports Resort. I wonder if Nintendo will ever again come out with new IP that aren't a mini-games, casual titles, or gimmicks with peripherals.[/QUOTE] Let me be the first to say WOW. You did a lot to prove your point. What you forgot to consider in the amount of time and effort it takes to CREATE a new IP, the amount of time it takes to MAKE and DEVELOP a new idea and even continue a past franchise and you also forgot to analyze the impact of natural disasters continuing to go on in Japan that also slows these things down. Nintendo is also currently trying to get more people involved in gaming and since the Wii is a family console which is why a number of its new franchises may seem casual. We don't know what Nintendo's 2009 lineup is beyond Wii Sports Resort and most likely Nintendo won't tell us until the game's release date is near. This is because Nintendo is very secretive and doesn't reveal much of its hardcore stuff until much closer to the game's release date. This is so that the game doesn't feel overhyped and that people don't buy the game with completely unreal expectations. Also, where did you get your facts from and who are you to say which games are good and bad? Games appeal to different types of people so just because they don't sell millions doesn't mean the game was bad. Maybe there was a flaw in the marketing of the game or maybe it was because it had a different level of gameplay that felt awkward which was why people didn't buy it. Nintendo is giving more 3rd party developers a chance to develop high great gamesfor their console that can give the Wii better support. If Nintendo just supported itself then they wouldn't be a very favorable company to deal with from a developing/publishing point of view. Nintendo hasn't abandoned us and if you looked closer you'd notice that. They've just signed on a new studio called Lighthouse Games and they are seeking out other developers to make, re-develop or newly create ideas for their console. Looks are Wario Land: Shake It!, that is the first game that a 'new on the scene' company named Good Feel has made and that game looks excellent. Nintendo knows that Shigeru Miyamoto won't be at Nintnedo forever so they are readying other developers to get up to speed and re-create Nintendo's franchises. The game industry isn't the same as it used to be so you'll just have to adapt.
gamers like tc are pathetic. wii autumn has plenty inlcuding cod5.
[QUOTE=''briancporter13'']From the sounds of it more 3rd party developers are making games for the Wii. This is partly due to the fact that the Wii has the most consoles in circulation as of a few days ago. Also if I remember correctly Nintendo has been working very hard to get more 3rd party developers better tools to help them create better games that aren't just a port from another system. That said I feel that Nintendo has upped its game and in the next year or two we will begin to see some more great things coming from Nintendo and 3rd party devs.[/QUOTE] I'd have to agree with you on that statement. Nintendo has just announced since E3 that Motion-Plus will be an attachment for the Wiimote. Wii also has Wiiware under its umbrella-ella (I just couldn't resist). The next thing we'll start seeing after MotionPlus is out is Wiiware titles with Motion-Plus support. From the Motion-Plus announcement alone I know that will get developers thinking about new ideas as well as get Nintendo back to the drawing board and planning new ideas on existing IPs as well as new ones. We already have Captain Rainbow from them, nobody expected that. The Wii is an innovative console which can have a million different types of games, you just have to use your imagination and get your idea out there. On another note Wii's new IPs Sadness and Disaster: Day of Crisis are still brewing with pretty good progress and the studio that was making Hammer must have something going on since it got cancelled. Things take time and Nintendo has the task to cater to everyone now so I can wait.
I'm sorry to tell you this people but its just games, not the most important thing in the world.
I just gave up on Nintendo games altogether. I get a lot less disappointment this way. 3rd party titles are looking better than ever so I'm content with my Wii. September is going to be an awesome month.
[QUOTE=''zoocage'']I'm sorry to tell you this people but its just games, not the most important thing in the world.[/QUOTE]Then why are you on a forum discussing games? The TC does bring up a point ( I too have been disappointed with Nintendo of the late ) but good game DO take time to develop. That still doesn't excuse them for not at least ANNOUNCING a hardcore game for over a year.
[QUOTE=''toadster101''][QUOTE=''zoocage'']I'm sorry to tell you this people but its just games, not the most important thing in the world.[/QUOTE]Then why are you on a forum discussing games? The TC does bring up a point ( I too have been disappointed with Nintendo of the late ) but good game DO take time to develop. That still doesn't excuse them for not at least ANNOUNCING a hardcore game for over a year. [/QUOTE]



Maybe they are having a hard time getting the controls to work... :P
[QUOTE=''jazztrumpet5'']Industry pundits seem to be a little worried about Wii's lack of keeping 3rd party devs in the loop, as well. Introducing new hardware at E3 was apparently news to a lot of devs, which doesn't seem like proper protocol for embracing 3rd parties.[/QUOTE]Certainly not, and that's not the only time they've given 3rd parties the shaft. I think Nintendo is [URL=http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26527061%26msg_id=304207296#304207296]partly responsible[/URL] for 3rd party devs' failures.As the President of Square Enix [URL=http://www.nintendic.com/news/1646]said[/URL], ''Nintendo has been doing really well, and DS particularly is enjoying a great boom. But when it comes to games for core gamers, it's quite weak. Sooner or later core gamers will become impatient, and there'll be a point where 'real' games will resume growth, but it's not happening at the moment.''[QUOTE=''livinitup01'']What you forgot to consider in the amount of time and effort it takes to CREATE a new IP, the amount of time it takes to MAKE and DEVELOP a new idea and even continue a past franchise[/QUOTE]That is not something I can analyse. However, as I have shown, whatever the amount of time and money it takes to develop new IP, Nintendo was doing more of it during the era of their unsuccessful, unprofitable console than in the era of their massively successful, hugely profitable console. And of that new IP developed for Wii, none are core games for gamers.[QUOTE=''livinitup01'']and you also forgot to analyze the impact of natural disasters continuing to go on in Japan that also slows these things down.[/QUOTE]Again, not something that can be analysed. But despite a few hundreds of millions of dollars in losses on account of the strengthening yen, Nintendo is still [URL=http://72.14.205.104/search?q=cache:FIC2oFSqe48J:feeds.wired.com/~r/wired/techbiz/media/~3/350489085/JAPAN_EARNS_NINTENDO]reporting profits just shy of 4 billion dollars... for one fiscal quarter[/URL]. And their profits are on the rise. Nintendo doesn't seem to be suffering all that greatly despite the strengthening yen and ''natural disasters''. And with those gobs of money, you think they'd be able to put out more first-party titles than they did on the GC, but they aren't.[QUOTE=''livinitup01'']We don't know what Nintendo's 2009 lineup is beyond Wii Sports Resort and most likely Nintendo won't tell us until the game's release date is near. This is because Nintendo is very secretive and doesn't reveal much of its hardcore stuff until much closer to the game's release date. This is so that the game doesn't feel overhyped and that people don't buy the game with completely unreal expectations.[/QUOTE]Isn't it lovely how Ninty takes care of us, like Big Brother. So are you making up this rationalisation or did you read it somewhere? In any case, might I respond to you in the immortal words of Wintry_Flutist, speaking at a time when he was less bitter and his top hat was more jaunty: ''I wonder what exactly makes you all think good things, specially Zelda games, take years to be announced? Time to realize a few rock hard facts!'' You can [URL=http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26435880]read on[/URL] to get schooled by him.[QUOTE=''livinitup01'']Also, where did you get your facts from and who are you to say which games are good and bad?Games appeal to different types of people so just because they don't sell millions doesn't mean the game was bad.[/QUOTE]In the very second paragraph, I explained all the technical information. Games getting a metascore average at or above 75% are categorised as ''good titles''. It has nothing to do with sales.[QUOTE=''livinitup01'']Looks are Wario Land: Shake It!, that is the first game that a 'new on the scene' company named Good Feel has made and that game looks excellent.[/QUOTE]It's on the list of Nintendo titles I provided in Table 2.
nintendo always keep theyre stuff hidden so settle down they have stuff coming
[QUOTE=''Keenzach'']nintendo always keep theyre stuff hidden so settle down they have stuff coming[/QUOTE]Nintendo has announced everything that is coming out for 2008. The comparison is from 2006 to the end of 2008 and the corresponding three years of release for GC.
[QUOTE=''clicketyclick''][QUOTE=''Keenzach'']nintendo always keep theyre stuff hidden so settle down they have stuff coming[/QUOTE]Nintendo has announced everything that is coming out for 2008. The comparison is from 2006-2008 and the corresponding three years of release for GC.[/QUOTE]If thats all they anounced for the rest of 2008 Im still content we got animal crossing and wario what more do you want from them
I just have one thing to say, Just because your not the one getting the attention like all the prvious year you have to go and do stuff that will get them to pay attention to you again. Sure, maybe your not doing this for that reason, but if a little kid gets ignored by a parent for X reason, wut does the kid do? He starts whining most likely till he gets the attention back. Nintendo most likely trust their fans to stay with them while they give most of their attention to their new audience. Unfortunetly, if they were to give equal attention to both audiences, the fans would think they're getting ripped off because, for every game we get they seem to get 2 or 3. To them, them those 2-3 games equal the same amount of attention as the one game we get, but the fans are just looking more of quantity and most likely ignore the games quality. We could get one excellent game and they get 3 mediocre game and we'll complain because they got more game. We could get one awsome game and they get 2 that are awsome, but the game we got do both of the things those games done and we'll complain because they got 2 games while we got one eventhough it's those2 games in one.Like everything, this doesn't apply to everything and everyone, but this is wut you notice the most in these topics. Ppl, be patient, we arn't nintendo's greatest concern right now. It may look like were getting ignored and such, but it's most likely not true. They being slower on giving us wut we want so they can give more to the other, but that doesn't mean Nintendo has left us.Well so much for only saying one thing. :p

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